And sometimes, blogs

Category: Blog (Page 3 of 6)

In which I talk about things that (usually) aren’t fictional. (Probably.)

Getting hyped on tools you won’t use

A few years ago, the writing app Scrivener was gearing up for its next major release. Scrivener for Windows v3.0 had been in beta for ages, with a long list of new features to bring the app (mostly) up to par with its macOS older sibling. My writer friends and I were hyped as all heck for the shiny new software, even contributing to the beta testing cycle a little bit because we were so impatient to start using v3.0 for real.

And then, finally, after multiple months of delays, Scrivener for Windows v3.0 was officially released! I cheered internally and immediately bought the non-trial version of the app… And then I forgot all about it, and never used it, because I never used the previous versions of Scrivener to begin with.

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I do a lot of things as a joke

I’ve been thinking about this part of my personality a lot lately. There are lots of things I like and/or do that are objectively silly, and probably shouldn’t be taken seriously, but I do them sincerely anyway to add to the joke.

I don’t quite think it’s the same as “doing things ironically.” There’s a very specific feel to all of these things; it’s not just being dumb for the sake of being edgy. It’s more like… an elevation of sorts. Taking a silly idea and respecting it in its own right, laughing with it instead of at it. If that even makes sense.

Anyway, here’s some examples.

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I want a competitive multiplayer platformer

I want a competitive multiplayer platformer. I’ve wanted one for as long as I can remember. A Mario-esque game with a battle mode where you can jump on your opponent to defeat them, just like with any other Goomba- or Koopa-esque monster. But, your opponent can jump on you too, so you need to evade them while trying to hit them first!

I’ve been gaming for decades now, all the way back to Pokémon Red and Blue on my GameBoy Color. I also had Super Mario Bros. Deluxe on that GameBoy, and that was where my love for platformers began. I’ve played most of the “core” Super Mario games since then—64, Galaxy, Odyssey, and so on. And at some point in those early years—maybe after the hundredth Goomba stomped, maybe after the thousandth—the idea of it being a human opponent struck me and never let me go.

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That One Insignificant Moment

There was a morning, back when I was in middle school. The bus was turning up the school’s little hill of a driveway, and I was lying back, tired, trying to squeeze just another minute or two of rest out of the morning before I had to face an entire day at school. It was a typical morning, similar to hundreds of others before it, and probably after it. A completely unexceptional, worthless moment of transition between the parts of the day that actually mattered.

And somehow, for some reason, I realized all of that in that moment.

I realized I was living through the most mundane, unremarkable moment in time. A moment that would soon be forgotten by everyone on the bus, including myself, because what reason was there to remember it? A moment so defined by its insignificance that, in just a few more days, or hours, or maybe even minutes, it would be like that moment never happened at all.

So I decided to remember it.

I didn’t want that moment to not matter. I didn’t want that moment to be as insignificant as it was destined to be. I didn’t want it to be forgotten and therefore die, losing every effect it ever had on anyone who lived through it.

I couldn’t rescue every moment in eternity from its inevitable oblivion, but I could rescue that moment, on that one day, on that one morning, on that utterly insignificant bus ride before school.

And so I remember it. I remember all the silly things that were going through my head as I made that vow of remembrance, which I’ve now shared here (without too much extra dramatization—I was a dramatic child, inside my own head).

I remember the feeling of defiance that went into the act, the feeling of struggle against an impossible enemy—eternity itself. The feeling of borrowed/mutual insignificance, because I too was just screaming against the void of Forever. Someday I would be forgotten too, and the world would move on as if I never existed.

But for now at least, for just one lifetime, I could remember—and therefore keep alive—that one insignificant moment.

Childhood Creative Projects: Master Men

Have you ever gone through your oldest papers, all the mediocre drawings and the dumb Pokémon fanfiction you made when you were 10-12 years old (which you still have, of course, because deep down you knew you’d never want to get rid of them)—all the assorted monster drawings you doodled in school, and been surprised to find a collection you barely even remembered? A literal collection—titled, themed, stacked and stapled together, featuring a wholly original cast of characters with names and artwork and biographies?

A world you almost completely forgot you had ever created… but clearly, it must have mattered to you a lot, once upon a time—after all, why else would you have written so much cringe-worthy backstory for this “epic” monster war saga?

That, roughly, is my modern day experience with rediscovering my file folder for Master Men.

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