Do they?
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Nothing. Absolutely nothing. I’d stay as far away from it as possible.
Continue readingOver the years, various writing buddies and I have dreamed of creating massive stories set in a massive shared world—a collaboratively designed fantasy setting with thousands of years of history, with the theory being that any of us writers could pick any place and time within the world and write anything from a short story to a full length series or serial, and over time we’d build up a huge library of works within this one universe. (And with the further idea that, if a reader liked one of those stories, they’d probably want to read the rest, and we’d thereby all be supporting each other’s audience growth.)
Most of those ideas never panned out, but I’m still deeply fascinated by the idea of “massive storytelling.” Both in terms of length (a series with a single throughline, with dozens of novels worth of entries, or millions of words worth of content, from beginning to end); and in terms of width (a series with multiple parallel throughlines, like a shared universe with many entries, or a series with such a huge cast of characters that in practice it may as well have multiple parallel throughlines).
I’ve been trying to gather my thoughts on “massive storytelling” for a while now. What makes one “massive” series successful over another? What causes a massive series to die out? What qualities can a massive series have that will contribute or detract from its literary success? Or, as a separate question entirely, its commercial success?
Let’s look at some examples and try to figure these things out.
Continue readingArchim-eaties, a math-themed Greek restaurant
(Technically, I started watching One Pace, a fan-edit that cuts the series length down from a daunting 1,000+ episodes to a still-daunting-but-slightly-less-so 500+ episodes.)
Continue readingBack in high school, there was a kid who needed a fifth year to graduate. Someone asked him about it once and he confidently said he was “taking a victory lap.” To this day it’s one of the funniest things I’ve ever heard.
Sometimes I think about the fact that each and every one of us is, to some extent at least, ontologically trapped. We’re all “stuck” in “The System,” whether we want to admit it or not. Whether we’re aware of it or not. And most importantly, whether we accept it or not.
Continue readingOne time I was daydreaming some fantastical scenario where aliens or government agents or whatever had to call upon me to save the world, but at some point in the daydream my self-insert character went “wait, this doesn’t make sense, this whole situation is just too implausible, I must be a character inside a simulation, I NEED TO BREAK OUT” and I was jolted out of the daydream, terrified of the fact that my mental construct of myself somehow realized it was a mental construct.
Once, a long time ago, I was told there are two kinds of writers. There are those who love writing—who delight in the craft of it, the mental and physical labor of putting words to paper or screen, to construct the narrative their heart yearns to share—because to them, that effort is no labor at all.
And then there are those who love having written—the dreamers, the thinkers, the ones who say for years that they’re working on a novel, with most of that time spent imagining the finished product and taking no tangible steps to get there. In short, they’re the ones who don’t actually write.
But this post isn’t about writing. It’s not about any one particular subject, or activity, or even logical context. It’s about healing from trauma, and the inner strength it takes to stick to the difficult path. It’s about mortality, and finding meaning in a nihilistic universe whose lifespan is just as finite as yours. It’s about life, the universe, and everything, and also nothing at all, because it’s about a frame of mind that can be applied to just about any situation to make it better or more bearable. It’s about enduring.
It’s about the journey.
Continue readingOne weekend morning in the early 2000s, RuneScape.com was down. That’s right—the free-to-play fantasy MMORPG that had entranced millions of middle schoolers around the world, including me, with its charming graphics and goofy quests and people constantly shouting and scamming outside the bank in Varrock, was mysteriously offline.
I was devastated. Would it be back up in a few minutes? A few hours? This week? I didn’t know, and I couldn’t just put down my craving for some fantasy RPG action.
So I decided to create my own entire fantasy world with its own RPG instead.
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